In a detailed interview, the Concept Art boss of CD Projekt, Marthe Jonkers, has the – very characteristic – style of Cyberpunk 2077 explained. Because between the tabletop RPG Cyberpunk 2020 and the video game would be 57 years, one would have to fill the corresponding period with history. The background story that she and her colleagues then considered is now the style of the game world, Night City.

Cyberpunk 2077: Four architectural styles, each with its own history

Because large cities are rarely uniformly designed by the same architect, each district is its own mix of four different architectural styles. The earliest style was that of "entropism," and because it was created during a period of poverty, it was not particularly colorful and practical rather than beautiful. With the subsequent phase of kitsch people came back to prosperity, which manifests itself mainly in a more exciting color palette.

The rise of large corporations was then accompanied by large, stylish-modern reinforced concrete buildings. Neo-militarism call this the developer. Shortly before the start of the game, the neo-kitsch has arrived, in which the increasingly rich population uses additional colorful elements. But because nature is increasingly retreating, only super-rich people could afford natural materials like wood.






The Pacifica district has its own history: first abandoned by large corporations hotel facilities were populated after a natural disaster by Haitians who brought their own culture.



The Pacifica district has its own history: first abandoned by large corporations hotel facilities were populated after a natural disaster by Haitians who brought their own culture.

Source: CD Project Red




In the neighborhoods are now mixtures of all styles, as Marthe Jonkers describes. In Pacifica large corporations had started huge hotel and resort buildings, which remained unfinished due to dried up funds. At the same time as Haiti became uninhabitable due to a natural disaster, many Haitians moved to the vacant resorts and brought with them their own culture, which now lies above the brutalist buildings. The own style-style of the respective gangs, in Pacifica the Voodoo-Boys, makes it visible, which course prevails.

The reason for the sunny setting

Incidentally, the unfamiliar sunny weather has a rather profane reason: "When we showed the demo last year, people were initially surprised that it was so sunny, they expected rainy, dark cyberpunk, but you can also find a cyberpunk city in Of course it will (also) rain here, (…) and it will be night, but we also want to find a fresh approach to cyberpunk. "

Also exciting: Cyberpunk 2077 – Prologue is already the first big decision for the whole game

The fact that cyberpunk is often associated with bad weather and darkness is particularly due to the fact that many films and books are located in Tokyo and other major Asian cities.

Source: Gamesindustry

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Cyberpunk 2077: Prologue is already the first big decision for the whole game

Already at The Witcher 3 decisions had a significant impact on the course of the gameplay and the story of the game. With Cyberpunk 2077 this is all the more true, because developer CDD Project Red raises the system to a new level.

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PCGH Plus: The fair in Cologne was once again the pilgrimage site of all gaming fans and hardware enthusiasts. Bigger, farther, better, there were all kinds of imposing things to see. We summarize. The article is from PC Games Hardware 10/2019.
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